While new consoles always flaunt more advanced hardware and intuitive software than the previous generation, the first crop of games always seem to leave many of us wanting more, and in some cases, feeling sour for forking so much money only to be underwhelmed. Taking on every facet of the 3DS will have to wait until more information is divulged, so this article specifically deals with the trouble that most new consoles face upon their release; the first batch of games that are used to “wow” the public into making the big purchase.
They said this day would come
To me, buying a new console soon after its release is like taking a risk. While I admit to owning each relevant system, I also admit that I got a hold of them relatively close to their launch dates as well. While many of my friends were envious that I was an early adopter of many consoles, I never was as excited to be “one of the first” as other people are. For the handheld crowd, its new console season, and with that, each new press release has been attracting fans to wanting to be the first to own; an innate status I never really enjoyed.
To me, there are a lot of roadblocks that make it so I’m really uncomfortable with purchasing a new system early on. I have never been impressed enough with the relatively small lists of launch titles to warrant forking out an arm and a leg to buy it. I was the first on my block with a Dreamcast, Xbox, Gamecube, Wii, Playstation 2, PS3 and Xbox 360, but I didn’t readily welcome picking up their new-fangled controllers for at least a few months afterward.
This is happening right now for Nintendo’s 3DS. The DS’s successor is being hailed as Nintendo’s newest golden child in a dynasty in (portable) gaming excellence, and with good reason. Nearly anyone you talk to owns a DS, and for the most part, they love it. A follow up to it is naturally going to get a lot of positive reaction. While I too have high hopes for it, I won’t be so quick to purchase one yet, until I see good reason to.
“Since we’re naming names here…”
The 3DS’s sky-high price of $249.99 feels like a reoccurring nightmare that began with the PSP Go. Of course new tech is going to be expensive, and you’ll definitely get what you pay for. However, I just don’t see myself paying that much right now just to be able to take a portable iteration of Super Street Fighter IV, for example. Fighting game purists already have enough difficulty competing with a standard control, and are quick to shell out even more cash for a proper arcade stick. Success in competitive fighting games requires the player to be able to execute every technique and combo in their arsenal on command. This just isn’t possible on a handheld controller. This has been true for every other portable iteration of a mainstream fighting game in the past, and that fact just isn’t going to change now. On the bright side, it may be better to say this game will be aimed at the average player base who may not have that much experience with Street Fighter, and want an easier time getting into it. In that respect, this game may work out pretty well. Still, it’s largely the same game, albeit with some new connectivity features and an oblong new camera angle. I’m still not convinced enough to buy this.
Give it some time to grow
Don’t get me wrong, I’m not saying that the 3DS isn’t a good purchase just based off this examination of Super Street Fighter IV. I’m saying that for me, I need a lot more convincing than a few shiny ports of already-existing titles, or slight re-imaginings of games we’ve already come to know. I want something new. The future of handheld gaming is definitely on its way, but I think we can wait a little longer for games that are much more substantial. When that happens, purchasing a new console like the 3DS won’t feel like such a waiting game. I don’t think the “future” that we’re all thinking about has emerged yet, since we’re still looking in the past and conjuring up new coats of paint for games that have already come and gone.