DLC Review: Mass Effect 2 Arrival

DLC Review: Mass Effect 2 Arrival

Another day, another galaxy to save.

Publisher: Electronic Arts

Playstation 3, Xbox 360

Release Date: March 29, 2011

Players: 1

Rating: Mature

“The Reapers are coming…” Or so that’s the overshadowing thought that rested in the back of our minds as we played Mass Effect 2. Although the healthy doses of downloadable content packs have provided a lot of extra game time, none of them have really shed any light on the issue of the Reapers themselves. With the conclusion to the Mass Effect trilogy rapidly approaching at the end of the year, Bioware has whetted our appetites by producing extra content to bridge the storylines between the second and third game. Arrival, the last episode before the release of Mass Effect 3, gives us one final adventure to keep us busy while we wait.

Although Arrival can be played at any point of the game after the first round of recruitments, it’s heavily implied that this mission should be done after the main story is completed.

In an emergency transmission from Admiral Hackett, Shepard is notified of a captured scientist named Dr. Kenson who apparently uncovered some lost Reaper technology. What’s worse, the scientist calculated that the Reaper invasion is to occur in a matter of days. Embarking on a solo mission to rescue Kenson, Shepard finds himself tasked with not only saving one person, but his actions have the potential to affect an entire star system of hundreds of thousands of inhabitants in the process.

I could have seen Arrival lasting a little bit longer than it did. Other than a chance encounter at the climax of the mission, this functioned much like any other side quest, except it had actual dialogue. I expected more involvement from Hackett, who had been completely absent in the second game. The combat sequences weren’t unique next to previous DLC packs for the game, except that Shepard does all of the fighting on his own. If anything, a couple battles were more difficult, but they were nothing a seasoned player couldn’t handle.

A doomsday-style clock is present throughout the mission, which helped add some intensity to the situation. As I passed by it between finishing one task and starting the next, I often stopped to catch my breath and glance at how much “time” had passed. Seeing how much time was left always made me start rushing again to finish the mission, because I didn’t want to stick around and see what happened when the timer ran out.

Stacked up with the previous DLC like Lair of the Shadow Broker, Overlord and Kasumi, Arrival was a nice addition to the bunch. There were some upgrades like extra health to pick up, but they were redundant since they wouldn’t really be put to use, unless you play this mission out of the order it should have been initiated. For the price and the length, it isn’t a must buy, as a couple Youtube videos could sum up the content of this pack pretty well. It’s decent, but isn’t an absolute necessity.

Arrival is priced at 560 Microsoft Points, or a little over $7 on Playstation Network. If you’re itching to get a couple extra hours of playtime in Mass Effect 2, you will not be disappointed.

Rating: 3.5/5

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