And the Winner Is…

Japanese Role Playing Games have been a cornerstone of the realm of video games for years. When we’re tired of shooting, platforming or sports games, there’s nothing like an adventure that features memorable characters, a well written narrative that appeals to the fantasy fan in all of us. Most gamers have been fans of RPGs in general due to the many entries of the Final Fantasy series, as it’s consistently been one of the biggest gaming franchises of each console generation. Although one would think the winning formula that Final Fantasy always has to offer would be just that, a lot of unrest has been circulating over the past few years. The majority of JRPGs follow a number of the same troupes; which include effeminate male characters, cliché storylines to name a few, along with other points that often cross with anime, manga or Japanese culture in general. Many people have begun to call out why this has been happening, and have even shined the spotlight on Final Fantasy.

2010 was a year of turbulence in the Role Playing Game realm, because many household names suddenly found themselves having to fight to stay relevant and viable. Of the games that I reviewed this year, I feel that Final Fantasy XIII was the one who took up this challenge and responded to the growing concerns that ridiculed its waning popularity.

There are several vexing features that are unique to Final Fantasy XIII, which largely served to disgruntle many players who were used to many traditional concepts in the long running series. These changes, while unexpected, were the essence of moving the series forward in its own way.

Here’s what some of you elitists missed out on

Let’s talk about the biggest complaint people seem to have with Final Fantasy XIII: “It takes twenty hours for the game to get fun.” “Half of the game is an interactive tutorial.” “It’s too linear.” Every time I hear these comments, I can’t help but cringe. Yes, the game doesn’t “open up” until the group is fully assembled, and that doesn’t occur until the end of Chapter 9. (There are a total of 13 Chapters, of varying lengths.) In light of that, it would be pretty ridiculous to think that the player is being “held against their will” and forced to not get any enjoyment from the game for such a long time. While the player is “restricted” in that sense for this portion of the game, let’s look at why this seems to be complained about.

First, character growth is capped for each chapter, to discourage power leveling. Fortunately for those who didn’t notice, this maintains the challenge for the player. Secondly, each chapter introduces a new concept during combat for the player to grasp and master. This game features a new rendition of the Active Time Battle system that many of us are used to, and without learning the nuances of it, it’s easy to get lost in the shuffle. For example, during a boss fight in Chapter 3, players are faced with learning the importance of effective Paradigm Shifting. Near the end of the battle, the boss unleashes a desperation attack that will put each party member in critical health, and it soon follows up with another attack that kills everyone off. The player can only get through this boss fight once they understand that they have to shift to a Paradigm that focuses on healing to survive the rest of the encounter. If they are successful, the party switches to “healing mode,” and weathers the oncoming attacks with ease. Soon after the party is healthy again, they can finish off their adversary with little trouble. A quick decision like that was mandatory for this boss fight, and must be second nature for the player in order to make it through the more difficult fights later in the game. Each chapter during this linear section of the game has lessons that the player needs to understand fully in order to survive, because when the game finally affords more freedom to the party, any encounter can result in a game over if the player wasn’t prudent enough to understand the mechanics of the game while the training wheels were still on.

“So we’re all here to save the world; not just me, right?”

As I mentioned before, the party is split up for the first nine chapters of the game. One of the key reasons behind this is that the player is treated to one-on-one character interactions that really help to delve into each characters personality with as little interference from the rest of the cast. Ironically, most of this development occurs during the early part of the game that many players glossed over. Here’s a clip demonstrating the growing camaraderie between Lightning and Hope during some of the cut scenes throughout Chapter 5.

Video Credit: TheShatteredElement, Square Enix and Final Fantasy XIII.

Bonding like this isn’t possible in a group setting; and this is especially true in real life as well. Since the team was divided, it allowed more energy to be put into each character at each turn of the plot. In turn, players could better understand their personalities and make connections to them. For once, each party member had a direct stake in the mission at hand, and there wasn’t a character that was “just along for the ride,” or lacked any pertinent dialogue. When the team finally was formed, this cohesion continued to the end.

Multiple discs still work

Although we always thought the concept of console loyalty would still be upheld by Final Fantasy (despite it’s past on Nintendo’s systems), this too unraveled. Although this game was originally planned to only be on Playstation 3, an Xbox 360 port was also announced. Whenever a game has a port coming along for another system, development often has to be scaled back so the finished product can run nearly identically for each console it’s released on. The differences in graphics were notably small, but definitely blown out of proportion by elitists. A funny complaint involved the minor difference that the Xbox 360 version had multiple discs, while the Blu-Ray only needed one. The bottom line here is that the entire Xbox player base that may have never experienced a Final Fantasy game before now had its chance. This is just another idea of the changing landscape in the video game industry – There’s not much reason not to limit your audience, especially if the game in question is Final Fantasy. Playstation fans shouldn’t be whining, as they’re receiving the same olive branch with the soon to be released Playstation 3 port of Mass Effect 2.

It’s pointless to compare Final Fantasy XIII with the other big titles in the series, like Final Fantasy VII or Final Fantasy X. Each of those games had their own changes and additions that helped make them notable games that fans could easily identify with. Although their changes were much more subtle, they weren’t met with as much resistance as Final Fantasy XIII is facing. No two entries are the same, because there’s always a new story to be told, and new ideas and ways to help move the game forward.

Moving forward, like it or not

If you examine anything well known- be it a famous band, television or video game series, there will always be people who have problems when the franchise is taken in a new direction. Whether it’s because a long standing tradition has been broken, or new ideas have taken prominence over the old, it’s impossible to disagree with the fact that change is going on. It’s painfully clear that nothing is really safe in video games. In this landscape, a game that wasn’t afraid to leap into the unknown and to try something new, like Final Fantasy XIII has this year, is without a doubt deserving my choice for Game of the Year 2010.

Reader’s Choice Awards 2010

When I think of ‘Game of the Year’, I ask myself: “If I had to pick one title that would be representative of an entire year of gaming, what would that be?” What qualifications does this game in question have to meet? Is this a game that everyone knows about, or does it have a small yet dedicated following? Can it just be a personal favorite?

I think it would only be fair if I were to choose games that I have accrued a substantial amount of knowledge on – in other words, only the games that were released and I reviewed in 2010 could apply here. With that said, I’ll run through each candidate with a small excerpt from my reviews and my personal thoughts on them:

Kingdom Hearts Birth By Sleep

“If anything, it’s hard to realize that this is still a portable game. Sometimes, I had to notice everything that was happening was indeed going on in the palm of my hands, rather than on a television. Kingdom Hearts Birth By Sleep is an excellent Action RPG that will definitely keep you at the edge of your seat from start to finish.”

I’d venture to say that the Nintendo DS is the more popular of the two portable systems. However, games like Kingdom Hearts Birth By Sleep are shining examples of the sheer advantages of higher technology the PSP wields over its rival. Without a doubt, this is a fully fledged Kingdom Hearts game on a portable system you can take on the go, which is really excellent. While the majority of the main quest was a tad redundant due to the fact that you tour the very same worlds three times, it was done through three different perspectives. I loved each of the heroes, and was genuinely sad to see their fates at the game’s climax. However, like every Kingdom Hearts game, the ending always sheds some light on the future game, where each of their fates will be rectified.

White Knight Chronicles

“White Knight Chronicles doesn’t bring anything extraordinary to the table. It’s a solid RPG for sure, and going online with your Avatar will be the reason to why you would still be playing after the story mode is finished. Aside from Geonet’s thoughtful interface and the exciting, but shortchanged combo system, it tries to be a MMO from the mid 2000’s. I’d like to think we’ve evolved from slow combat and lifeless quests. By haphazardly relying on the innovations of games in the past, White Knight Chronicles ultimately fails to set itself apart from the pack.”

Despite the few good things White Knight Chronicles has accomplished, it took a hefty beating for recycling a lot of conventions that helped define the JRPG. This ranged from very linear characters, inanimate quests that weren’t very involving, and an archaic battle system. While doing this, it couldn’t help but seeming like a combination of a lot of overused mechanics strung together. This Frankenstein of a game simply didn’t cut it.

Final Fantasy XIII

“Final Fantasy XIII will divide many fans. For those who rely on tradition, there will be some shock to get over. Once that has subsided, what remains is definitely an excellent adventure. It made a bold move to take a chance and change a lot of the elements players have held dear. In the pursuit of innovation, the result is a great game, and it deserves to stand proud in the canon of RPG’s.”

Despite being a household name in terms of RPG’s, Final Fantasy XIII is easily the most polarizing title in the long running series. Never before have I seen so many fans divided over the merits and complaints of this game. Regardless of your personal thoughts, it was a risk to change so many traditional concepts that Final Fantasy is known for. However in light of that, JRPG’s have been getting denounced for doing the same thing over and over again. If anyone were to shake up the pot, I’d like to think that Final Fantasy would have the most favorable results, right?

Need for Speed Hot Pursuit

“Need for Speed Hot Pursuit is deceptively simple. Because the focus is completely on what you experience behind the wheel, there are no distractions to take away from driving. While we never will be able to realize our fantasy of speeding down a highway going 140 miles an hour evading the law, or enforcing it ourselves, this is an excellent break from reality; a great racing game that never fails to disappoint.”

I had a blast with Need for Speed Hot Pursuit. Racing games like this are just what you need sometimes: Frantic aggressive action that never lets up until the race is over. While a lot of people may have gone straight to Gran Turismo 5 since it released in the same month, I’m one of the few that believe there’s other really good choices for those who want to get their racing fix. Fun fact: The last Need for Speed game that ever won an E3 award was the original Hot Pursuit, which came out in 1998. Even though twelve years have passed, a successful formula like this always will come out in first place.

Phantasy Star Portable 2

“By now, if you’ve heard of the Phantasy Star series, you either hate what it’s become, or have been sticking around, hoping that it will come around to achieve its former glory as one of the most prolific Action RPG series of this decade. (Phantasy Star) Portable 2 drives remarkably closer to that nostalgia that originally drew us in. This is definitely a game to get your hands on.”

Whenever I talk about anything related to Phantasy Star anymore, I feel as if I have to play Devil’s Advocate. In our ever growing history of video games, wherever I turn, it seems that the pages where this game would be mentioned are suspiciously left blank, or smudged over! The main thing that I like about this game is that at its most basic components, it is a port of the same game that came out in 2006. However, because of the numerous additions the game has had in the form of an expansion and a boatload of added content like tweaks to the mechanics, many new missions and equipment to hunt for, there was always stuff to keep players busy. This game is the pinnacle of all of that content, shrink-wrapped and ready to take in your pocket.

Now that each choice is pooled here together, it’s time to choose! Unfortunately, this year is the ‘Battle of the RPG’s plus a racing game,’ so I want to apologize for a lack of variety in genres. Next year will be better in that aspect! What game do you guys think should gain the honor of Hit Points’ Game of the Year 2010? Vote for your favorite game! Stay tuned, I’ll reveal my choice by the end of the year.

 

When I think of ‘Game of the Year’, I ask myself: “If I had to pick one title that would be representative of an entire year of gaming, what would that be?” What qualifications does this game in question have to meet? Is this a game that everyone knows about, or does it have a small yet dedicated following? Can it just be a personal favorite?

I think it would only be fair if I were to choose games that I have accrued a substantial amount of knowledge on – in other words, only the games that were released and I reviewed in 2010 could apply here. With that said, I’ll run through each candidate with a small excerpt from my reviews, and my personal thoughts on them:

Final Fantasy XIII

“Final Fantasy XIII will divide many fans. For those who rely on tradition, there will be some shock to get over. Once that has subsided, what remains is definitely an excellent adventure. It made a bold move to take a chance and change a lot of the elements players have held dear. In the pursuit of innovation, the result is a great game, and it deserves to stand proud in the canon of RPG’s.”

Despite being a household name in terms of RPG’s, Final Fantasy XIII is easily the most polarizing title in the long running series. Never before have I seen so many fans divided over the merits and complaints of this game. Regardless of your personal thoughts, it was a risk to change so many traditional concepts that Final Fantasy is known for. However in light of that, JRPG’s have been getting denounced for doing the same thing over and over again. If anyone were to shake up the pot, I’d like to think that Final Fantasy would have the most favorable results, right?

Kingdom Hearts Birth By Sleep

“If anything, it’s hard to realize that this is still a portable game. Sometimes, I had to notice everything that was happening was indeed going on in the palm of my hands, rather than on a television. Kingdom Hearts Birth By Sleep is an excellent Action RPG that will definitely keep you at the edge of your seat from start to finish.”

I’d venture to say that the Nintendo DS is the more popular of the two portable systems. However, games like Kingdom Hearts Birth By Sleep are shining examples of the sheer advantages of higher technology the PSP wields over its rival. Without a doubt, this is a fully fledged Kingdom Hearts game on a portable system you can take on the go, which is really excellent. While the majority of the main quest was a tad redundant due to the fact that you tour the very same worlds three times, it was done through three different perspectives. I loved each of the heroes, and was genuinely sad to see their fates at the game’s climax. However, like every Kingdom Hearts game, the ending always sheds some light on the future game, where each of their fates will be rectified.

Need for Speed Hot Pursuit

“Need for Speed Hot Pursuit is deceptively simple. Because the focus is completely on what you experience behind the wheel, there are no distractions to take away from driving. While we never will be able to realize our fantasy of speeding down a highway going 140 miles an hour evading the law, or enforcing it ourselves, this is an excellent break from reality; a great racing game that never fails to disappoint.”

I had a blast with Need for Speed Hot Pursuit. Racing games like this are just what you need sometimes: Frantic aggressive action that never lets up until the race is over. While a lot of people may have gone straight to Gran Turismo 5 since it released in the same month, I’m one of the few that believe there’s other really good choices for those who want to get their racing fix. Fun fact: The last Need for Speed game that ever won an E3 award was the original Hot Pursuit, which came out in 1998. Even though twelve years have passed, a successful formula like this always will come out in first place.

Phantasy Star Portable 2

“By now, if you’ve heard of the Phantasy Star series, you either hate what it’s become, or have been sticking around, hoping that it will come around to achieve its former glory as one of the most prolific Action RPG series of this decade. (Phantasy Star) Portable 2 drives remarkably closer to that nostalgia that originally drew us in. This is definitely a game to get your hands on.”

Whenever I talk about anything related to Phantasy Star anymore, I feel as if I have to play Devil’s Advocate. In our ever growing history of video games, wherever I turn, it seems that the pages where this game would be mentioned are suspiciously left blank, or smudged over! The main thing that I like about this game is that at its most basic components, it is a port of the same game that came out in 2006. However, because of the numerous additions the game has had in the form of an expansion and a boatload of added content like tweaks to the mechanics, many new missions and equipment to hunt for, there was always stuff to keep players busy. This game is the pinnacle of all of that content, shrink-wrapped and ready to take in your pocket.

White Knight Chronicles

“White Knight Chronicles doesn’t bring anything extraordinary to the table. It’s a solid RPG for sure, and going online with your Avatar will be the reason to why you would still be playing after the story mode is finished. Aside from Geonet’s thoughtful interface and the exciting, but shortchanged combo system, it tries to be a MMO from the mid 2000’s. I’d like to think we’ve evolved from slow combat and lifeless quests. By haphazardly relying on the innovations of games in the past, White Knight Chronicles ultimately fails to set itself apart from the pack.”

Despite the few good things White Knight Chronicles has accomplished, it took a hefty beating for recycling a lot of conventions that helped define the JRPG. This ranged from very linear characters, inanimate quests that weren’t very involving, and an archaic battle system. While doing this, it couldn’t help but seeming like a combination of a lot of overused mechanics strung together. This Frankenstein of a game simply didn’t cut it.

Now that each choice is pooled here together, it’s time to choose! Unfortunately, this year is the ‘Battle of the RPG’s plus a racing game,’ so I want to apologize for a lack of variety in genres. Next year will be better in that aspect! What game do you guys think should gain the honor of Hit Points’ Game of the Year 2010? Stay tuned, I’ll reveal my choice by the end of the year.

Need for Speed Hot Pursuit: Reviewed!

Need for Speed Hot Pursuit is finished, and the review can be reached here. I decided to complete it first so I can include it in the following article which will appear really soon. You’ll see!

I hope you all enjoy it, and any questions, comments and feedback would be appreciated. Thanks again!

Short Update

Hey readers, just a short update here. My third week of school came and went, and everything has been going pretty well so far. I’m satisfied with my classes, and beginning to get the hang of juggling them with work. With everything on my plate this time around, this year is definitely shaping up to be my toughest yet. Even so, I’ve been left wondering when I would be able to fit in some time to get some gaming done. After I finish my homework, it’s usually time for me to head to sleep, or I’d be spending time with my girlfriend. Obviously, not being prepared for school or neglecting my relationship isn’t an option, so once again, games have been taking the backseat. From one perspective, I suppose such is the life of a “truly” busy college student. However, I’m having a really hard time believing it.

Although my PS2 with Star Ocean Till the End of Time sits a few feet away from my bed night after night, I haven’t turned it on in about three weeks. I haven’t forgotten the storyline or the gameplay at all, but it’s pretty ironic how I sunk 20-30 hours into it so quickly, (It’s funny, most of that time was in the span of three days) and my chances of getting a few hours in lately have been nonexistent. Since a couple games I plan on reviewing will be released soon, I seriously doubt that I could finish it with the way things are now, much less enjoy playing through it like I was before school started again. I suppose the good thing is that if and when I ever get tired of reviewing, I’ll always have that backup game when there’s another drought.

For the majority of the summer, the TV that houses my Xbox 360 and Wii has been dead. It’s a 50 inch Sony HDTV, and the only reason why I’m ever in the living room. Unfortunately, it’s been well documented that the projection lamp inside of the casing is prone to failure after a period of time. Every nine months or so, the picture quality begins to degrade, and eventually, it will refuse to turn on. This is extra ironic, because the older televisions around the house have never had any problems, but this new(er) tech fails more often than a first generation Xbox 360. I had planned to spend some time getting back into Guitar Hero in time for its newest release, but I’ve been stopped against my will, until yesterday.

Playing Guitar Hero after six months of inactivity is a pretty humbling experience. I used to slam through nearly every song on Expert, achieving 5 stars effortlessly. I played “That Was Just Your Life” by Metallica on Expert, and had to stop halfway through the song. My wrist on my strumming hand was really hot and began to tighten up due to the breakneck strum patterns, while my fretting hand looked like the broken legs of a spider. It was pretty bad. Still, I ignored the pain and kept going. Eventually, I was used to the pain again and it eventually faded away. After about three hours of playing non-stop, I feel like I made some major progress towards getting my old skill back. I always made it a point to help out those that played with me, by telling them that they have to practically “play till it hurts, and then keep playing” in order to get better, and for once, I had to follow my own advice. I’m a little rough around the edges, but with a couple sessions like that; I’ll be back to my old self, perhaps even better.

So yeah, I’m practically at capacity in terms of things to do, so I’ll have to take my gaming breaks as they come, and enjoy them while they last before I have to get back into the grind of school and work. This semester, much less this year as a whole, will push me to the limit. My posts may be a lot more infrequent (can they get more sporadic than they already are?), but you all know what I’m working on. Peace!

Updates, and a Rant

Hey readers! With summer and my new job in full swing, my days are booked solid more than I had expected. These slow, hot days are definitely tolerable with my job and my summer classes, but my game time has been severely impacted. I haven’t purchased any new games since Super Street Fighter IV, and for me, it’s only fun to play with friends. To make matters worse, the 50 inch TV that my Xbox 360 and Wii are connected to is out of commission for a few weeks, so I’m limited to my PS3 and PSP. Since it’s difficult to secure some uninterrupted time with the TV when my mother and father always contest over it, I’ve kept things a lot simpler by carrying along my PSP to play for short amounts of time in-between activities and such.

Recently, I went on with finally getting acquainted with the Star Ocean series. I’m about 25 hours into Second Evolution (the PSP remake of The Second Story for you old timers out there) and I have to say, a JRPG like this is an acquired taste. The proper frame of mind required to enjoy a Star Ocean title requires  some understanding of who made it. Anyone who knows Tri-Ace (the team behind Valkyrie Profile, Resonance of Fate, Infinite Undiscovery, to name a few) is aware that their games don’t have the greatest “mass-appeal” like many other recent RPG’s that have been receiving numerous accolades. In short, they’re quirky. They’re off the beaten path and unabashedly make it obvious that the player isn’t going to get the average run of the mill JRPG experience. I’ve completely missed out on each Star Ocean that came to America , which is pretty surprising given that I consider myself an RPG aficionado. I’ve played through the Valkyrie Profile series and loved every minute of it, so I had some idea of what I would be getting into. In a world of Final Fantasy, Mass Effect and Persona, games like Star Ocean go underappreciated; Lots of people like to trash the fact that Star Ocean lacks a compelling story, and to some extent, they are correct. It IS a JRPG. Many aspects of the storylines and characters are borrowed from other JRPG’s, Anime and Manga. There aren’t going to have mind blowing plot twists, or characters with depth on the level of a Western RPG. Although largely unoriginal, I believe Star Ocean can be put into the “comfort food” category just like how the Dragon Quest series is. Fans know what they’re in for with a Tri-Ace title, while many other gamers just gawk about what it doesn’t have or what it’s not doing right, how it fails to stack up against the competition.

It confuses me, really. RPG’s nowadays get stumped for having an incomprehensible story due to “long winded, pompous cutscenes.” Final Fantasy XIII’s storyline isn’t as bad as a lot of people are putting it down to be, seriously. I for one enjoyed what FF XIII had to offer. On the other hand, something like Star Ocean 4 gets panned for regurgitating the same story elements over and over again, when the obvious focus is the battle system. I don’t know if it’s just me, but I think all the unrest in the RPG community lies more in the fact that a lot of us just don’t know what exactly we want, rather than our games having bad narratives.

The high point of Star Ocean is the battle system. It’s fast paced and intense, yet still easy for a newcomer to pick up on. My only gripe thus far is that most enemies can be taken out by just mashing the attack button, with a few special attacks thrown in to make it flashy. At a glance, it may not be super complex, battles are still very satisfying. I used to watch Youtube videos of SO3’s end-game boss fights a few years back and just could never understand how enemies could take so much damage and keep fighting on. It seemed as if they had millions and millions of Hit Points. With every party member and boss unleashing their most powerful moves dealing damage in the tens of thousands back and forth to each other, I just sat in awe.  I couldn’t comprehend how exactly how it worked, and never did for years to come until I actually played it. Emerging victorious from a particularly tough boss fight is rewarding in its own right, and since Second Evolution is on a handheld, having exciting gameplay in the palm of my hand is definitely a bonus.

I like the change of pace that Star Ocean offers, and since I’ve been playing it often like I played Dissidia Final Fantasy before it, I’m well invested in this franchise and I haven’t even finished it yet, and will hopefully pick up the newer game on PS3 sometime soon.

Although I’ve found some solace in playing Star Ocean, My white board full of story ideas to write about has been getting bigger, with at least a one new idea popping up in my head randomly each day. However, when it comes to sitting down to putting my fingers to the keyboard, I always seem to stop abruptly. I get distracted, suddenly move to do something else, and never come back to home base, so to speak. I’ve been dealing with a really bad case of writers block and I’m having some trouble busting it. I know work has taken up a lot of the time I would usually put towards writing and all, but how much of this is really just fatigue? If this is just the summer state of mind, I could live with that, since I know what the problem is. Even so, not blogging as much as I used to feels like there’s a void that isn’t going to be filling with more gaming. Writing comes first, and as of late, it’s not even taking a back seat. It got left on the curb. How do you guys deal with Writers Block? Do you have any suggestions? Let me know!